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Makoto Ohara, Hirotsugu Tomizawa, Shinichirou Sugiura: Information display system for electronically reading a book. Kabushiki Kaisha Sega Enterprises, Price Gess & Ubell, January 16, 1996: US05485176 (165 worldwide citation)

An information display system having a housing with a location for receiving a document such as a book is provided. A location detection circuit is mounted on the housing adjacent the document and can determine any subjective selection of a location on the document. The document can have a plurality ...


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Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yuichiro Mine, Hideki Tanaka, Naohiro Warama: Image processing device, image processing method and recording medium. Kabushiki Kaisha Sega Enterprises, Finnegan Henderson Farabow Garrett & Dunner L, February 5, 2002: US06343987 (126 worldwide citation)

In an image processing device composed such that it can display a prescribed object whilst changing the shape of the object. Furthermore, the image processing device includes a first memory for recording information for first polygons which form the object; a second memory for recording information ...


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Masayuki Sumi: Image processing devices and methods. Kabushiki Kaisha Sega Enterprises, Finnegan Henderson Farabow Garrett & Dunner L, March 31, 1998: US05734807 (111 worldwide citation)

An image processing device displays an object having three-dimensional coordinates on a display as if the image of the object were viewed by a camera placed at a predetermined position and at a predetermined angle to a reference axis. The image processing device is composed of a game device body and ...


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Nobuyuki Yamashita, Masanori Satou: Communication game system and communication game processing method. Kabushiki Kaisha Sega Enterprises, Finnegan Henderson Farabow Garrett & Dunner L, August 23, 2005: US06932708 (108 worldwide citation)

This communication game system comprises a client system 1 and a game server system 2 for communicating with the client system 1. The game server system 2 comprises a database 21 for storing group information which relates a plurality of client systems to each other as a battle group. The game serve ...


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Hiroyuki Yoshida, Takeshi Nagashima: Coordinates detecting device, method for same and game device. Kabushiki Kaisha Sega Enterprises, Finnegan Henderson Farabow Garrett & Dunner L, January 11, 2000: US06012980 (98 worldwide citation)

The coordinates detecting device comprises a plurality of sensors (LS1, LS2: photosensors, or the like,) located in prescribed positions in a coordinates detecting region for detecting coordinates set on an image display surface (4) which displays images by means of scanning lines; a counter which c ...


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Toshiyuki Kaji, Toshihiro Nakane, Yoshinori Harada, Naoki Fuse: Communicative game system. Kabushiki Kaisha Sega Enterprises, Finnegan Henderson Farabow Garrett & Dunner L, February 6, 2001: US06183367 (96 worldwide citation)

By enabling exchange of information relating to players, apart from game data, “communication” between the players is increased, and the sense of rivalry and level of interest generated by a game are raised. The communicative game system


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Akira Nishino, Kunihiro Shirahata, Takaharu Terada, Katsuhito Goto, Masanobu Tsukamoto, Makoto Hara, Jun Ishida: Game device including a subset for displaying image information. Kabushiki Kaisha Sega Enterprises, Finnegan Henderson Farabow Garrett & Dunner L, April 1, 2003: US06540614 (96 worldwide citation)

Provided is a game device capable of notifying a player of the timing for observing individual display units without ruining the game-world view. A game device comprising a first display unit (


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Keisuke Hiromi, Tatsuya Kono, Riichiro Toyama: Ride-type game machine. Kabushiki Kaisha Sega Enterprises, Finnegan Henderson Farabow Garrett & Dunner L, May 1, 2001: US06224491 (78 worldwide citation)

Provides a ride-type game machine which can provide special stimuli individually to a plurality of players. A game machine