1
Tyler Thomas Parham, Richard E Michaelson: Random pay gaming method and system. Gaming Enhancements, Townsend Townsend & Crew, September 30, 2003: US06626758 (207 worldwide citation)

The method of the present invention allows a player who bets the proper wager amount and initiates game play on one or more new or existing electronic or computer-controlled gaming devices, to become eligible to win one or more randomly selected monetary percentages as a function of a random number ...


2
Tyler Thomas Parham, William K Bertram: Techniques for generating random awards using a plurality of average values. Gaming Enhancements, Brian N Young, Trellis IP Law Group PC, August 18, 2009: US07575517 (200 worldwide citation)

A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is ...


3
Tyler Thomas Parham, Richard E Michaelson, William K Bertram: Random payout while maintaining the progressive prize pool at the predetermined average pool size. Gaming Enhancements, Brian N Young, Fountainhead Law Group P C, February 15, 2011: US07887415 (11 worldwide citation)

A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amo ...


4
Tyler Thomas Parham, Richard E Michaelson, William K Bertram: Random pay using non-gaming revenue. Gaming Enhancements, Brian N Young, Fountainhead Law Group PC, January 18, 2011: US07871328 (8 worldwide citation)

A wager amount from a player is received. A programmer input of information based on a specified average value, a specified minimum value, and a specified maximum value is determined. The specified average value is independently specified between the specified minimum value and specified maximum val ...


5
Parham Tyler Thomas, Michaelson Richard E, Bertram William K: Random pay gaming method and system. Gaming Enhancements, Parham Tyler Thomas, Michaelson Richard E, Bertram William K, YOUNG Brian N, July 22, 2004: WO/2004/060510 (5 worldwide citation)

A method of providing a game for a gaming machine (104) using random payout from a prize pool includes a plurality of possible game outcomes. The method includes the steps of: receiving, at the gaming device (104), a wager amount; receiving an input to initiate game play, and qualifying the wager am ...


6
Parham Tyler Thomas, Bertram William K: Techniques for generating random awards using a plurality of average values. Gaming Enhancements, Parham Tyler Thomas, Bertram William K, YOUNG Brian N, June 22, 2006: WO/2006/066251 (4 worldwide citation)

A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is ...


7
Parham Tyler T: Techniques for awarding random rewards in a reward program. Gaming Enhancements, Parham Tyler T, YOUNG Brian N, November 16, 2006: WO/2006/122044 (3 worldwide citation)

In one embodiment, techniques for awarding random rewards in a reward program are provided. An event is determined that qualifies the user for a reward in the reward program. A random reward is then generated for the reward program. For example, parameters may be determined that are used to generate ...


8
Tyler T Parham: Second player bonus game. Gaming Enhancements, Brian N Young, Fountainhead Law Group P C, July 16, 2013: US08485894 (1 worldwide citation)

In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the ...


9
Tyler Thomas Parham, William K Bertram: Techniques for generating a random awards using a plurality of average values. Gaming Enhancements, Brian N Young, Fountainhead Law Group P C, August 26, 2014: US08814659

A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is ...


10
Tyler Thomas Parham: Second player bonus game. Gaming Enhancements, Brian N Young, Fountainhead Law Group P C, November 24, 2015: US09196119

In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the ...