51
Smithson Bonnie J, Aknin Jacques D, Winblad Wade, Lichac Gerald J, Moncrief Rich L, Harper Dennis: Bicycle and motorcycle riding simulation system. Atari Games Corporation, SIMPSON Andrew H, October 1, 1992: WO/1992/016267

The simulation system comprises a bicycle or motorcycle of conventional appearance, combined with a computer and video display. It allows the user to control the video display in response to pedalling or throttle position as well as braking and steering. Furthermore means are provided to allow the u ...


52
Loper Milton H Iii: Shaker control device. Atari Games Corporation, SIMPSON Andrew H, October 1, 1992: WO/1992/016921

A device for causing the steering wheel of a video-based vehicle simulator to selectively vibrate during predetermined periods of the video sequence includes a frame (12) which is rigidly attached to the steering wheel (14a-14b). A cylindrical electrical motor (33) is mounted on the frame (12), and ...


53
Pierce Mark Stephen, Loper Milton H Iii, Harper Dennis D, Akers David Spencer, Lee Samuel: Vehicle simulator including cross-network feedback. Atari Games Corporation, SIMPSON Andrew H, October 1, 1992: WO/1992/016922

A vehicle simulator (10) has tandem surfaces (12, 14) for supporting first and second users, who 'drive' respective first and second simulated vehicles (50, 60) through a simulated space (48). A respective solenoid (26, 28) is mounted underneath each surface (12, 14) for selectively impacting the as ...


54
Logg Edward G: Helicopter flight simulator. Atari Games Corporation, SIMPSON Andrew H, October 1, 1992: WO/1992/016924

A helicopter flight simulator (134a, 134b) having improvements in visual cues and modeling. The unique visual cues include terrain following shadows (270, 376) and hazing (304), the latter approximating a set of atmospheric conditions. The unique modeling features include a user selectable zoom, hor ...


55
Mott Stephanie J, Moncrief Rick L, Behensky Max L: Driver training system. Atari Games Corporation, SIMPSON Andrew H, February 20, 1992: WO/1992/002917

A driver training system (100) for a user (102) of a simulated vehicle. The system includes input devices (104, 106, 108, 110, 112) for controlling the simulated vehicle, a video display (122) having three-dimensional graphics, modeling software (116) for determining position information based on th ...


56
Hightower Aaron Michael: Arcade game with keypad input. Atari Games Corporation, HUNT Dale C, September 14, 2000: WO/2000/053280

An arcade game that has a numeric keypad for entering telephone numbers is disclosed. After a telephone number, or other unique number is entered into the keypad, default settings for the player are retrieved from a database. The default settings can relate to the type of car driven, type of track t ...


57
Hightower Aaron Michael, Ray John, Riesenberger Stephen R: System and method for sending information across a video game network. Atari Games Corporation, HUNT Dale C, September 21, 2000: WO/2000/054863

A wide area vehicle driving video game is discussed that includes remote activation of sounds that are communicated to other players across the wide area network. Also discussed is a naming feature that presents the names of players next to the car that they are driving. The name is presented in a f ...


58
Mok Harry Q, Rowe Robert B, Lewis Paul D: Multiple camera system for synchronous image recording from multiple viewpoints. Atari Games Corporation, ALTMAN Daniel E, August 22, 1996: WO/1996/025710

A system and method for creating animation sequences including a plurality of video cameras (108, 110, 112, 114, 116), a plurality of video storage devices (118, 120, 122, 124, 126), a video synchronizer (130), a remote control (132), a digitizer (162) and a graphics processing computer (168). While ...


59
Aaron Michael Hightower, John Ray, Stephen R Riesenberger: System for remotely activating a sound in a game unit. Atari Games Corporation, Knobbe Martens Olson & Bear, July 9, 2002: US06416412

A wide area vehicle driving video game is discussed that includes remote activation of sounds that are communicated to other players across the wide area network. Also discussed is a naming feature that presents the names of players next to the car that they are driving. The name is presented in a f ...