41
Mccarthy Patrick J, Logg George E: Pipeline a anticipation pour le traitement des enregistrements dobjets dans un systeme video, Lookahead pipeline for processing object records in a video system. Mccarthy Patrick J, Logg George E, Atari Games Corporation, BARRIGAR & MOSS, March 12, 1991: CA1281422

ABSTRACT OF THE DISCLOSURE There is disclosed herein a system for rapidprocessing of the data records of many moving andnonmoving objects on a playfield only part of which isdisplayed and for determining collisions betweenobjects. A search pipeline using a synchrounous statemachine searching a linke ...


42
Logg George Edward: Dispositif de detection de collisions pour systeme video, Collission detection system for video system. Atari Games Corporation, RIDOUT & MAYBEE, May 14, 1991: CA1284226

ABSTRACT OF THE DISCLOSURE There is disclosed herein a system for rapidprocessing of the data records of many moving andnonmoving objects on a playfield only part of which isdisplayed and for determining collisions betweenobjects. Slips point to the first objects on the listfor the current scan line ...


43
Harper Dennis D, Kuan Frank: Animation system having variable video display rate. Atari Games Corporation, ALTMAN Daniel E, November 9, 1995: WO/1995/030219

The present invention comprises a method and apparatus for finely controlling the rate of animation display in applications such as a video game or simulator. In one embodiment, a floating point animation timer selectively varies or eliminates the number of update periods a video cell is to be displ ...


44
Harper Dennis D, Petty J Cameron, Riesenberger Stephen Ryan: Stop motion animation system. Atari Games Corporation, ALTMAN Daniel E, November 9, 1995: WO/1995/030313

A system for developing stop motion animation sequences including a lighting system (108, 110, 112, 114), an image capture system (116) and a video processing system (135). An object (102) is positioned on a stage (104) in a desired pose and is illuminated. A camera (118) records the illuminated obj ...


45
Moncrief Rick L, Behensky Max L, Durfey Erik J, Aknin Jacques D: Gearshift having a solenoid for a vehicle simulator. Atari Games Corporation, SIMPSON Andrew H, February 20, 1992: WO/1992/002915

An apparatus for creating a realistic feel for a simulated gearshift includes a simulated gearshift (28) for a simulated transmission in a simulated vehicle (10) and has a gearshift lever (32) and a simulated shift pattern (34) for simulating the look and movements through an actual shift pattern of ...


46
Moncrief Rick L, Mott Stephanie J, Behensky Max L, Margolin Jed: Driver training system with multiple driver competition. Atari Games Corporation, CARSON John M, February 20, 1992: WO/1992/002916

A driver training system (100) for a user (102) of a simulated vehicle. The system (100) includes input devices (104, 106, 108, 110, 112) for controlling the simulated vehicle, a video display (112) having three-dimensional graphics, modeling processor (116) for determining position information base ...


47
Moncrief Rick L: Modular display simulator. Atari Games Corporation, ALTMAN Daniel E, November 26, 1992: WO/1992/021117

A vehicle simulator (10) has three video monitors (20, 22, 24), which display three respective windows, i.e., sectors (38, 40, 42), of a simulated space. Each of the monitors is held in a respective housing (14, 16, 18), and each housing is mounted on the simulator (10). Also, a respective video con ...


48
Copperman Norman S, Gray Alan Scott, Winblad Wade Owen: Driver training system with performance data feedback. Atari Games Corporation, ALTMAN Daniel E, December 9, 1993: WO/1993/024915

A driver training system (100) for a user (102) of a simulated vehicle. The system (100) includes input devices (104-112) for controlling the simulated vehicle, a video display (122) having three-dimensional graphics, a computer (114), modeling software for determining position information based on ...


49
Moncrief Rick L, Hansen Raymond S, Bennett Elizabeth M: Non-contact audio delivery system for a three-dimensional sound presentation. Atari Games Corporation, ALTMAN Daniel E, October 13, 1994: WO/1994/023406

A non-contact audio delivery system (20) which delivers a three-dimensional sound presentation to a listener. The non-contact audio delivery system comprises a support structure such as a hood (26) with speakers (38) mounted in the support structure. In the embodiment using the hood (20), the hood ( ...


50
Copperman Norman S: Scenario development system for vehicle simulators. Atari Games Corporation, CUMBERBATCH Guy L, September 1, 1994: WO/1994/019784

A vehicle simulator including a system for development of vehicle simulation scenarios. The vehicle simulation system includes simulated vehicle controls providing input signals to a computer, and feedback devices, including a video display, providing a user with feedback on the operation and locati ...