21
Alan S Gray: System and method for coloring polygon using dithering. Atari Games Corporation, Knobbe Martens Olson & Bear, November 12, 1996: US05573402 (39 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, atmospheric effects software to s ...


22
Rick L Moncrief, Stephanie J Mott, Max L Behensky, Jed Margolin: System and method for driver training with multiple driver competition. Atari Games Corporation, Knobbe Martens Olson & Bear, November 26, 1996: US05577913 (31 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


23
Norman S Copperman: Scenario development system for vehicle simulators. Atari Games Corporation, Knobbe Martens Olson & Bear, December 12, 1995: US05474453 (27 worldwide citation)

A vehicle simulator containing a system for development of vehicle simulation scenarios. The vehicle simulation system includes simulated vehicle controls providing input signals to a computer, and feedback devices, including a video display, providing a user feedback on the operation and location o ...


24
Norman S Copperman, Wade O Winblad: Vehicle simulator with realistic operating feedback. Atari Games Corporation, Knobbe Martens Olson & Bear, March 4, 1997: US05607308 (21 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three dimensional graphics, a computer, modeling software for determining position information based on the input devices, atmospheric effects s ...


25
Dennis D Harper, J Cameron Petty, Stephen R Riesenberger: Stop motion animation system. Atari Games Corporation, Knobbe Martens Olson & Bear, May 21, 1996: US05519826 (21 worldwide citation)

A system for developing stop motion animation sequences including a lighting system, an image capture system and a video processing system. An object is positioned on a stage in a desired pose and is illuminated. A camera records the illuminated object and the image capture system digitally records ...


26
Norman S Copperman, Wade O Winblad: Vehicle simulator with low frequency sound feedback. Atari Games Corporation, Knobbe Martens Olson & Bear, April 8, 1997: US05618178 (19 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three dimensional graphics, a computer, modeling software for determining position information based on the input devices, atmospheric effects s ...


27
Douglas E Snyder, Samuel Lee: Scaling processor for raster images. Atari Games Corporation, Knobbe Martens Olson & Bear, November 8, 1994: US05363119 (16 worldwide citation)

A system and method for scaling raster images. Digital pictures are stored in a run length encoded (RLE) format. Object specifiers include a picture index and a scale factor. A line fill state machine, or blitter, scales a raster scan line asynchronously of raster scan synchronization signals. A bit ...


28
Patrick J McCarthy: Multiple stamp motion objects in a video game system. Atari Games Corporation, Skjerven Morrill MacPherson Franklin & Friel, May 29, 1990: US04930074 (15 worldwide citation)

There is disclosed herein a system for rapid processing of the data records of many moving and nonmoving objects on a playfield only part of which is displayed and for determining collisions between objects. A search pipeline using a synchrounous state machine searching a linked list of the records ...


29
Max L Behensky, Rick L Moncrief, Jed Margolin, Stephanie J Mott: Driving simulator with moving painted dashboard. Atari Games Corporation, Ronald C Fish, April 2, 1991: US05005148 (11 worldwide citation)

A driving simulator for a video game is disclosed. It includes an apparatus and method for moving the visual display of the dashboard relative to the visual display of the outside scene by horizontal scrolling when the car is being turned. A model processor calculates an acceleration vector acting o ...


30
David Sherman: Memory cell arrangement supporting bit-serial arithmetic. Atari Games Corporation, Ronald C Fish, November 13, 1990: US04970690 (8 worldwide citation)

A memory cell and array of memory cells specially adapted for support of bit serial math for low cost CAD workstations. The memory cell is comprised of a multiplexer which selects between several inputs for application of data to a bit storage cell of a dynamic RAM nature. Each cell multiplexer has ...



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