11
Stephanie J Mott, Rick L Moncrief, Max L Behensky: System and method for recursive driver training. Atari Games Corporation, Knobbe Martens Olson & Bear, December 14, 1993: US05269687 (87 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


12
Norman S Copperman, Alan S Gray, Wade O Winblad: Driver training system and method with performance data feedback. Atari Games Corporation, Knobbe Martens Olson & Bear, November 22, 1994: US05366376 (85 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, atmospheric effects software to s ...


13
Jack Aknin, Wade Winblad, Dennis Harper: Bicycle and motorcycle riding simulation system. Atari Games Corporation, Knobbe Martens Olson & Bear, November 15, 1994: US05364271 (82 worldwide citation)

A bicycle simulator having a follower assembly, a wheelie assembly and power assistance resistance means. A motorcycle simulator having a coupler, a slew generator and a throttle handle. The bicycle and motorcycle simulators having a computer, motors, sensors, controls, and a video display.


14
G Edward Logg: System and method of shadowing an object in motion. Atari Games Corporation, Knobbe Martens Olson & Bear, April 1, 1997: US05616031 (81 worldwide citation)

A helicopter flight simulator having improvements in visual cues and modeling. The unique visual cues include terrain following shadows and hazing, the latter approximating a set of atmospheric conditions. The unique modeling features include a user selectable zoom, horizontal and vertical ground av ...


15
G Edward Logg: Method for coloring a polygon on a video display. Atari Games Corporation, Knobbe Martens Olson & Bear, May 16, 1995: US05415549 (78 worldwide citation)

A helicopter flight simulator having improvements in visual cues and modeling. The unique visual cues include terrain following shadows and hazing, the latter approximating a set of atmospheric conditions. The unique modeling features include a user selectable zoom, horizontal and vertical ground av ...


16
Rick L Moncrief, Stephanie J Mott, Max L Behensky, Jed Margolin: System and method for driver training with multiple driver competition. Atari Games Corporation, Knobbe Martens Olson & Bear, October 11, 1994: US05354202 (67 worldwide citation)

A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software t ...


17
Patrick J McCarthy, George E Logg: Object processing for video system using slips and linked list. Atari Games Corporation, Skjerven Morrill MacPherson Franklin & Friel, February 27, 1990: US04905168 (65 worldwide citation)

There is disclosed herein a system for rapid processing of the data records of many moving and nonmoving objects on a playfield only part of which is displayed and for determining collisions between objects. A search pipeline using a synchrounous state machine searching a linked list of the records ...


18
Rick L Moncrief, Erik J Durfey: Rear entry booth and seat for a sit-down video game. Atari Games Corporation, Irell & Manella, October 2, 1990: US04960117 (60 worldwide citation)

A floor-standing video game player enclosure booth is disclosed. The enclosure booth is characterized by being a rear entry booth--that is, the player enters from the end of the booth facing the booth's front wall. The booth additionally includes a player seat. The seat is positioned within the encl ...


19
Wade O Winblad: System for sensing the position of a joystick. Atari Games Corporation, Knobbe Martens Olson & Bear, February 15, 1994: US05286024 (51 worldwide citation)

A joystick position sensing device has a housing and a pivot ball movably mounted on said housing. The ball defines a prime axis, and a joystick is attached to the ball coaxially with the prime axis. The ball also defines two great circles which are orthogonal to each other and which intersect the p ...


20
Norman S Copperman: Scenario development system for vehicle simulators. Atari Games Corporation, Knobbe Martens Olson & Bear, August 26, 1997: US05660547 (42 worldwide citation)

A vehicle simulator including a system for development of vehicle simulation scenarios. The vehicle simulation system includes simulated vehicle controls providing input signals to a computer, and feedback devices, including a video display, providing a user with feedback on the operation and locati ...