A vehicle simulator has tandem surfaces for supporting first and second users, who "drive" respective first and simulated vehicles through a simulated space. A solenoid is mounted underneath each surface for selectively impacting the associated surface to give the user the sensation of having his si ...
A system for simulating bicycle riding which incorporates a conventionally-appearing bicycle physically maneuverable by a system user. Front and rear bicycle wheels are provided solely for visual authenticity. The simulating system provides electrical communication between mechanical maneuvering of ...
An apparatus and method for simulating the forces acting on the steering wheel or other control device of a vehicle. The apparatus uses an electrical motor coupled to a steering wheel in the preferred embodiment. The electrical motor is driven by a computer running software which received data regar ...
A device for causing the steering wheel of a video-based vehicle simulator to selectively vibrate during predetermined periods of the video sequence includes a frame which is rigidly attached to the steering wheel. A cylindrical electrical motor is mounted on the frame, and a first shaft is attached ...
A vehicle simulator has three video monitors which display three respective windows, i.e., sectors, of a simulated space. Each of the monitors is held in a respective housing, and each housing is mounted on the simulator. Also, a respective video controller is associated with each monitor, and each ...
A pressure-sensitive control device for a simulated vehicle in a video game or simulator. In the preferred embodiment a brake pedal control device is implemented having a strain gauge which senses the strain in the material of the brake pedal. This strain is amplified by a differential amplifier hav ...
A multi-player, multi-character video game where the game rules force the players to cooperate in negotiating the maze at least until the characters reach a portion of the maze where a specific objective is located. Certain limited resources to change the attributes of the characters or to increase ...
A system and method for simulating a baseball game. The present invention includes means for controlling the direction of a hit through timing and joystick control. The pitch of the ball is controlled in vertical and horizontal directions to provide a three-dimensional control effect. The quality an ...
An apparatus for creating a realistic feel for a simulated gearshift, comprising a simulated gearshift for a simulated transmission in a simulated vehicle and having a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gea ...
An apparatus for creating a realistic feel for a simulated gearshift includes a simulated gearshift for a simulated transmission in a simulated vehicle and has a gearshift lever and a simulated shift pattern for simulating the look and movements through an actual shift pattern of an actual gearshift ...