Virtual gaming is provided at a remote location on-site or off-site of the casino premises using live multimedia video or restricted pre-recorded video from autonomous randomly selected live casino games. The restricted pre-recorded video could be obtained from prior casino security video or from closed regulated tournament video recordings. The multimedia video source is at a casino and provides video signals depicting a number of various legally-authorized live casino games. An accounting subsystem manages the compensation, credit accounts, and authentication for a remote player. A communication distribution hub connects the multimedia video source and the player accounting subsystem to a remote player station. The remote player station includes an appropriately secured display for displaying to a remote player the multimedia video signal depicting the legally-authorized live casino game or a pre-recorded legally randomized casino game. The remote player station also provides appropriately secured gaming information which enables the legally authenticated (biometric or otherwise) remote player to place a bet. The remote player station also provides gaming information to enable the remote player to receive a payout. Simplified wagering rules also enable the remote player to bet either for or against the actual player using either a live casino multimedia video signal or a restricted randomized casino multimedia game video from a pre-recorded storage medium. Pay table related decisions for the simplified wagering rules are as simple as video slot wagering compared to more complicated casino pay tables for card and other table games. A remote player can concurrently play several dissimilar casino games with these simplified wagering rules at the same gaming station. When selecting a game, the remote player can virtually roam around a casino and then participate in a plurality of selected games and purchase casino sponsored E-commerce services and products without leaving the remote game station.